Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. With 19,000 employees, Ubisoft is present in 45 studios around the globe in a human and innovative spirit. It is committed to delivering high quality, cutting-edge video game titles to consumers as Assassin's Creed ®, Far Cry ®, Watch Dogs® or Just Dance ®.
In order to continue delivering highly qualitative and innovative game plays we are looking for Graduates in Gameplay Programming.
The Ubisoft Graduate Program is a two-year international program for fresh Graduates who expect a career accelerator into the games industry. They will benefit from an individual development plan and follow-up in order to develop their skills in gameplay programming. Depending on the studio to which you are eligible, the Graduate Program may be a local track or an international track.To know which studio offers local or international track, please refer to the locations indicated at the bottom.
Local track: Over two years in the same studio, Graduates will have the opportunity to work on thrilling projects with multi-disciplinary teams in an international environment
International track: Over two years, Graduates will have the opportunity to work in two different studios in different countries.
To learn more about this two-year program, please visit: www.ubisoftgraduateprogram.com
As Gameplay Programmer, you are accountable for the interactivity of the game. You turn game design rules and gameplay elements (features, animation, sound…) into playable sequences. You collaborate closely with designers, artists, animators and other game development team members. Your goal is to offer players the most comfortable, immersive & fun game experience possible.
As a member of a game development team, you’ll be involved in a variety of missions such as:
Participate in the development of features that will make the game come to life
Evaluate and propose innovative tools and techniques to achieve the best quality, based on the functionalities of the engine
Suggest and participate in the conception of prototypes with the design team
Participate in the architecture, conception and implementation of gameplay code based on design intentions, and implement game controls focusing on quality
Optimize and debug gameplay code to ensure that gameplay is fluid
You have already graduated or will be graduating in 2021 from a Bachelor or Master’s degree in Engineering, Computer Science or equivalent and have less than 1 year of experience (excluding internships and apprenticeships)
You have good C++ programming skills and capacity to write readable and modular code
You have a good knowledge of object–oriented development and technical knowledge of the software development process for prototyping, developing, optimizing and debugging.
You have a strong interest in games system and mechanics
You are curious about technical knowledge in physics, mathematics, animation & arts
Your excellent analysis and problem solving skills will help you deploy effective solutions to complex problems
You understand and care about player needs
Your passion and knowledge for video games will make a difference
You can work well both autonomously and collaborate within multicultural and cross-disciplinary team: your interpersonal skills are an asset for cooperating with multiple job families
As we are an international company, you are fluent in English and geographically mobile
As part of the Ubisoft Graduate Program, you will benefit from a full-time working contract in your home studio the first year and with a studio abroad for the second year.
Application period: January 1st, 2021, 9.30am CET (Paris time) - February 28th, 2021, 6.30pm CET (Paris time)
Location for 1st year: Annecy (local and international), Berlin (local and international), Barcelona (local and international), Bucharest (local and international), Chengdu (international), Ivory Tower in Lyon (local), Montpellier (international), Paris (local), RedLynx in Helsinki (international), Red Storm in Cary (local and international), Singapore (international), Sofia (local).